Golem Familiar

This feat allows magi to give up their trademark staff and obtain a golem familiar in the same way that wizards and sorcerers obtain their familiars.

Prerequisite: Magus level 1, Technomantic Staff

Benefit: The magus may obtain a familiar chosen from the list below.

Familiar Basics
Use the basic statistics for a creature of the familiar’s kind, but make the following changes:

Hit Dice
For the purpose of effects related to number of Hit Dice, use the master’s character level or the familiar’s normal HD total, whichever is higher.

Hit Points
The familiar has one-half the master’s total hit points (not including temporary hit points), rounded down, regardless of its actual Hit Dice.

Attacks
Use the master’s base attack bonus, as calculated from all his classes. Use the familiar’s Dexterity or Strength modifier, whichever is greater, to get the familiar’s melee attack bonus with natural weapons.

Damage equals that of a normal creature of the familiar’s kind.

Saving Throws
For each saving throw, use either the familiar’s base save bonus (Fortitude +0, Reflex +0, Will +0) or the master’s (as calculated from all his classes), whichever is better. The familiar uses its own ability modifiers to saves, and it doesn’t share any of the other bonuses that the master might have on saves.

Skills
For each skill in which either the master or the familiar has ranks, use either the normal skill ranks for an animal of that type or the master’s skill ranks, whichever are better. In either case, the familiar uses its own ability modifiers. Regardless of a familiar’s total skill modifiers, some skills may remain beyond the familiar’s ability to use.

Table: Golem Familiars

Golem Special
Flying Eyeball Master gains a +3 bonus on Spot checks
Mechanical Spider Master gains a +2 bonus on Open lock checks and Disable Device checks
Wall-crawler Master gains a +3 bonus on Listen checks
Mechanical Cat Master gains a +3 on Move Silently checks

Table: Familiar Progression

Master Class Level Natural Armor Adjustment Int Special
1-2 +1 6 Alertness, Improved Evasion, Share Cantrips, Magestone Link
3-4 +2 7 Deliver Touch Cantrips
5-6 +3 8 Mindspeak
7-8 +4 9 Converse with constructs
9-10 +5 10
11-12 +6 11 Spell Resistance
13-14 +7 12 Scry on Familiar
15-16 +8 13
17-18 +9 14
19-20 +10 15

Golem Familiar

Mage Knight: Machination Vognarian